Follow the workflow from planning and flight details to evaluation.
BOLIAKU
MOMook
Flight training platform
During a six-month internship, I worked on MOMook — a flight-training platform used by instructors, trainees and administrators. My work focused on simplifying complex training workflows, improving instructor evaluation tools and adapting key experiences for different devices.
- 2021
- 6-month internship
- Role
- UX/UI Designer
- Context
- Aviation / Education
01 / Learning the domain
Understanding training before redesigning it.
MOMook connected instructors, trainees and administrators around one operational training process. Before changing screens, I traced how session planning, evaluation, roles and device context depended on one another.
Separate what instructors, trainees and administrators need to see and change.
Prioritise the aircraft, course, people, timing and action relevant to the moment.
02 / Instructor tools
Supporting instructors beyond the flight.
Evaluation and permissions were different tasks, but both depended on clear hierarchy. These compact reconstructions show how choices could stay visible without becoming overwhelming.
Assessing a training session
Exercise scores, the final grade and instructor feedback stay together, so evaluation remains connected to the session being reviewed.
Denis Fisherman
12 May 2020
Flight training
Clarifying role access
Related permissions are grouped by task, making each role easier to scan, compare and update without navigating a long technical tree.
03 / Session creation
Turning a dense form into a guided training workflow.
The original session flow exposed almost every field at once. The redesign kept the same operational data while making the order, roles and next action easier to understand.
04 / Tablet & responsive
Taking training workflows beyond desktop.
The tablet experience prioritised the information needed during a training session: people, aircraft, course, current stage and one clear action.
PLANNEDSession details
05 / What I learned
Learning product design in a real system.
This internship was an early lesson in designing beyond individual screens. Roles, permissions, training rules and operational data all shaped what the interface could become.
Working inside those constraints gave me a foundation in systems thinking that I later carried into larger enterprise products.