BOLIAKU
INDEPENDENT GAME PROJECT
RogueRPG
From game concept to playable mobile RPG.
Independently designed and developed in Unity, bringing combat, progression and mobile interaction systems into one playable experience.

01 /
The Vision
Development placeholder — chapter content to be developed next.
02 /
Core Gameplay Loop
Development placeholder — chapter content to be developed next.
03 /
Game Features
World & Time
A living world
that changes
with time.
A day–night art-direction study exploring how lighting and atmosphere could give the same environment a different mood and support future gameplay moments.
Lighting and atmosphere
Day–night visual directionVisual variety
One setting, contrasting moodsFuture possibilities
Time-based gameplay moments
B / Combat & Soul Progression
Development placeholder — feature presentation to be developed.
C / Weapons & Playstyles
Development placeholder — feature presentation to be developed.
D / Companion System
Development placeholder — feature presentation to be developed.
E / World Interactions & Minimal HUD
Development placeholder — feature presentation to be developed.
04 /
From Concept to Playable
Development placeholder — chapter content to be developed next.
05 /
Current State & Next Steps
Development placeholder — chapter content to be developed next.